With the 1.04 patch, FromSoftware made shadow nerfs that were not included in the patch notes, which resulted in Elden Ring being significantly less difficult. The Lands Between is packed to the gills with challenging boss fights that, when combined, present players with the game’s most formidable obstacle. However, one of the most taxing categories of bouts in Elden Ring Items PC, group fights, have undergone significant changes in order to become less complicated.
It should come as no surprise that Elden Ring is not the first Soulsborne game to include boss fights against groups of players as part of the gameplay. The battle between Ornstein and Smough in Dark Souls is well-known, both for the challenge it presents and for the appearance of the two enemies as a whole. Smough is the opposite of his counterpart, Ornstein, in that he is slower, more subdued, and more robust. Ornstein, on the other hand, is incredibly aggressive and quick. Because of this, players are able to focus on taking down a single boss at a time in an effort to make the fight easier. However, the Ornstein-Smough concept has sadly not been followed in the group boss fights that are featured in Elden Ring. It is common for duo or trio battles to involve seemingly unrelated bosses or clones engaging in combat together. This frequently results in both of them being hostile and difficult to distinguish from one another. Fights against Elden Ring’s group bosses might feel arduous and test a player’s patience as a result of the fact that they require the player to constantly strive to separate the enemies through mobility and luring.
In spite of the fact that it was not explicitly stated, the Ornstein-Smough formula from Dark Souls was used in the Elden Ring 1.04 update to fix the problem that was occurring with the game’s group battles. Certain duo and trio bosses now, more often than not, have one member who is quite aggressive and two members who are more submissive. Fights like the one between the Crucible Knight and the Misbegotten Warrior duo, for example, now behave as they were designed to and are much simpler to finish.
Several of the game’s bosses have had their artificial intelligence (AI) directly modified to make them less hostile when they are not the primary aggressor. As a result of the adjustments made to the effectiveness of teams, there is now a cap on the number of foes that can simultaneously be deemed a major attacker. This effectively means that in a boss encounter involving two enemies, such as the Crucible Knight and the Misbegotten Warrior, the Misbegotten Warrior will be the only primary attacker, playing the role of Ornstein, at least initially. In contrast, the Crucible Knight will, until they are actively assaulting or are singled out, take on the role of a more passive secondary attacker, similar to Smough.
Even though these upgrades will have a significant impact on the outcome of many of the group boss fights in Elden Ring, they have not yet been applied to all of the characters. Crystalians, Mad Pumpkin Heads, and Abductor Virgins are the only races that have undergone both of these transformations. In addition, the Erdtree Avatars and Crucible Knights have each been updated with at least one of these modifications. This indicates that the dual Gargoyle fight and the iconic Godskin Duo fight will continue to be just as challenging as they were in the past. However, taking into account the relatively small number of foes that were altered by the patch, it is possible that FromSoftware will make additional adjustments to Elden Ring bosses in the future in a manner analogous to those described above if the Ornstein-Smough formula is well received by players.
In Elden Ring, the actions of the group bosses have been altered, which has resulted in an easier time with the group bosses. After applying patch 1.04, the boss in a group boss fight that isn’t the primary attacker will be less aggressive and will spend more time standing back. Because there are now fewer bosses that can be regarded as the primary attacker, the player will have more room to maneuver during these battles because they won’t be under continual attack from enemies. This is the other adjustment that has been made. Because these adjustments were not made to all of the group bosses, the nerf was not implemented uniformly across the board. It is not known why the developers chose not to disclose modifications to some boss AIs in the patch notes for version 1.04 of the cheap Elden Ring runes.
Elden Ring is extraordinarily large and conceals a great of mysteries, such as a little-known method for accelerating Torrent. It is reasonable to anticipate that a game of this size will not be devoid of glitches and bugs at the time of its release, and it is quite unlikely that this will ever be the case. Patches are required in order to maintain Elden Ring’s functionality in accordance with how its creators envisioned it should operate. Nevertheless, some of these stealthy alterations made the game simpler. Hidden balance adjustments could be included in a future update for the Elden Ring that would make the game far more challenging for players.